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ADVENTURE QUEST
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42
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The sequel of Collosal adventure, original game for mainframes, the second in Middle land trilogy, Adventure quest is recognized by poetic text description and probabbly closest to literature than any other text adventure. Although the most of action is placed in deserts, mountains, forests and misterious rivers, the game relates with it predecessor in trilogy by story and vocabularty. Although without graphics, Level 9 is one of rare companies that uses language to create pictures in our imagination.
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BLACK CRYSTAL
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20
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This adventure game with roles conists of six programs. Your task is to collect seven rings of creating and neutralize power of Black crystal. Authors Roy Carnell and Stuart Galloway located the game in their own fantazy world, Third continent. The effort they did in several years gave nice result. No author ever took role playing games or adventures before programming. The result is delicat game, completely different from other adventure games. It's size is epic, exploration chalinging and story dramatic.
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COLOSSAL ADVENTURE
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16
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Two sirs, Crowther and Woods, a long time ago, made one adventure game on huge DEC machine and started the computer scene of adventures and similar games. Their adventure is still one of most beautiful and there are several Spectrum versions. One of them is Colossal adventure with additional bonus of 170 new locations. With advanced word compression techincs, program contains long textual descriptions, big lexicon and hunderds of rooms and puzzles. The program has all elements of classical version, dungeon, complication, a lot of humour and makes real feeling of pleasure.
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THE HOBBIT
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1
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40
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Oh goodness, it's an adventure! Well, it had to be done. The Speccy's first successful adventure is alos, to this day, one of the best. Converted faithfully from the book with all the characters present and correct. The Hobbit perplexed gamers for months on end. Luckily, it was so rewarding that players stuck at it 'til the end. It's also the game that introduced the phrase 'Thorin sits down and sings about gold' into the national consciousness. No, I don't quite understand it either, but that's adventiure fans for you.
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LORDS OF TIME
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33
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This text only adventure requests you to make a trip around several time zones on your grands watch, collectiong items that will help you to resist to Lords of time. The game includes more than 200 locations and 80 objects. It fits in 48 K using special data compressor. The game is own class, because it contains adventures in adventure. There are nine, and every has at least three scenes. Complexness of fabula can take attention of players for months and gives eternal place in history of adventures.
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MOUNTAINS OF KET
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32
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The first in trilogy of text only adventures places the player in dangerous situations, while he must fight against many creatures with goal to make as big damage as possible. The game has new fighting system, improved scoring method from "Dungeons and dragons", where the person is determined based on system of points. "Mountains of Ket" are very detail in fabula and atmosphere, including even monetar system. Author included interactive persons, although not so inteligent, have own decissions unrelated to decissions of the player.
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THE ORACLES CAVE
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48
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Adventure game with random designed dungeons, without coherent logic. The game suffers from these weakness, but gains on other side. In one of the first real graphic adventures the hero explores the net of caves fighting many monsters. You can choose between four seeks and finish the game in limited time. Animated graphics was in moment of creating a news. Leak in problems, but with a lot of violence, "The Oracle's cave" gained many followers after it was launched beginning 1983
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PIMANIA
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18
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First move to graphic adventure leads you though misterious land Pi, where you must find and collect items in correct order to discover PI gate and Golden Sun clock. The game combines puzzles with comedy of Piman which appears from time to time and does incredible things with his saxophone. Pimania is one of first games with hidden Golden clock, leading to award. The combination of inovatiove software and chalenging competition made this game a legend.
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SHERLOCK
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24
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This follower of the classic game "Hobbit" was written for one year and half, six months more than planned. Done on conception of personality interaction, "Sherlock" introduces a lot of persons and increased perfectness of the commands. The game asks you to solve complex mistery completed with many side details which create authentic atmosphere, from Sherlock Holmes stories. In spite of weak graphic, the game is very interesting and took eternal place in hearts of adventure games fans.
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URBAN UPSTART
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34
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This is really game for 80's, located in city Scartrope, in tedious world of city disfall. Your only task is to survive. Here the scenario, and not the exceptioness of programming or graphics, qualifies the game as classic. Park, seeming paradise of peace and green is bordered with farm of crap and cemetry. The groups of policeman and footbal hooligans walk through midnight streets. This games deserves recognition for new and completely different approach to adventures market.
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VALHALLA
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4
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The second breakthrough in adventures following The Hobbit, Valhalla set new standards for the interaction of graphics and characters. You are a minor Norse deitz, and zou must embark on a series of quests for special ritual objects. A large range of gods, goddesses, giants, dwarfs and the like are also involved, represented on the screen as moving figures, fighting, eating and drinking. Each character maz support good or evil with degrees of intelligence and strength, and to win their support zou must convince them of zour good / or bad / intentions. A sophisticated text interpreter and a strong plot rounds off a most unusual game.
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VELNORS LAIR
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38
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Spirit full, complex adventure like "Dungeons and Dragons", "Velnor's lair" guides you to castle-dungeon of the evil wizard Velnor to stop him to destroy the world. The game is important due to it simple, but efficient system of the fight and personality selection. The players can be set in three classes. The fighters are strong, the wizard uses a magic, while the priest self helth. There are few adventure games that sucess to tie logical problems and fight against monsters, and Velnor's Lair remains on of the best and earliests. Well done and underestimated game.
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